
Review score
5
Positive reviews
18
Negative reviews
8
Simulation
Welcome to your brand-new smithy! Don’t worry, you won’t have to swing a sword yourself—just hammer, haggle, and hire reckless mercenaries who’ll happily do the stabbing part for you. The Loop (a.k.a. Your New Life): Craft armor & weapons – Practice makes permanent: the more you make, the better the item becomes. Sell or equip...
Welcome to your brand-new smithy! Don’t worry, you won’t have to swing a sword yourself—just hammer, haggle, and hire reckless mercenaries who’ll happily do the stabbing part for you. The Loop (a.k.a. Your New Life): Craft armor & weapons – Practice makes permanent: the more you make, the better the item becomes. Sell or equip – Customers might want that shiny helmet, but your mercenary swears he “needs it more.” Send mercs into the dungeon – They’ll fight, you’ll profit (hopefully). Gather loot & ingredients – Then it’s back to the forge to repeat the cycle of capitalism and monster-bashing. Hire mercenaries – Each with classes, skills, and questionable decision-making. Features worth bragging about: Evolving Crafting – Unlock permanent quality boosts by making the same items again and again. Town Life – Wandering customers, visiting merchants, and bulk buyers spice up your day-to-day. Upgrades Galore – Expand your shop, improve buildings, reduce costs, and line your pockets. Town Prestige Levels – Gain new recipes, more inventory, and fancier mercs just by running your business. Questing & Mega Questing – From simple errands to an overarching grand adventure. Tactical Dungeons – Up to three mercs per lane, manual skills to keep things lively, and outcomes that range from “victorious” to “oops, all dead.” Specializations & Strategy – Mix and match merc classes and playstyles to find your winning team. It’s a world where smithing meets strategy, economics meets exploration, and your greatest enemy isn’t the dungeon boss—it’s deciding whether to sell that shiny breastplate or keep it for your favorite merc.