


Death's Gambit: Afterlife vs Chasm

9/10Match score
Higher community rating
Chasm
More player ratings
Chasm
59 ratings

Similarity Breakdown
Same
Game Modes
Same
Perspective
Similar
Genres
Similar
Themes
Similar
Features
Shared
Game Modes
Single player
Perspective
Side view
Genres
AdventureIndieRole-playing (RPG)
Themes
ActionFantasy
Features
metroidvaniapax prime 2015pax east 2016pax west 20162d
Key Differences
Genres
Death's Gambit: Afterlife
-Chasm
Platform
Themes
Death's Gambit: Afterlife
Horror
Chasm
-Features
Death's Gambit: Afterlife
immortalitydifficultmale protagonistpixel graphics
Chasm
roguelike16-bitpax east 2014pax prime 2014crowd funded
Side-by-Side Comparison
| Feature | Death's Gambit: Afterlife | Chasm |
|---|---|---|
| Release Date | Aug 13, 2018 | Jul 30, 2018 |
| Rating | 69/100 (49 ratings) | 69/100 (59 ratings) |
| Genres | AdventureIndieRole-playing (RPG) | AdventureIndiePlatformRole-playing (RPG) |
| Themes | ActionFantasyHorror | ActionFantasy |
| Features | metroidvaniaimmortalitypax prime 2015pax east 2016pax west 2016difficultmale protagonistpixel graphics2dpixel art | metroidvaniaroguelike16-bitpax east 2014pax prime 2014pax prime 2015crowd fundedpax east 2016pax west 2016pax west 2017retroside-scrolling2dpixel artanime |
| Game Modes | Single player | Single player |
| Player Perspective | Side view | Side view |
| Platforms | Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One | Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation Vita, Xbox One |
Comparison Summary
Death's Gambit: Afterlife and Chasm have a 9/10 match score. Both games overlap around Single player, Side view, Adventure, Indie, Role-playing (RPG), Action.
Death's Gambit: Afterlife stands out for Horror, immortality, difficult, male protagonist, while Chasm stands out for Platform, roguelike, 16-bit, pax east 2014.
Chasm has the higher community rating in the current dataset. Players who enjoy Single player, Side view, Adventure are the most likely to find value in both.
